
The announcement, which you can read in full here, goes on to say that automatic refunds for recent in-game purchases will begin immediately, and refunds for older transactions will be done manually. The closure ultimately boils down to a lack of critical mass for the goofy MMO. But Tiny Speck points to the industry trending toward mobile and the decline of Flash as well. We'd say that this is sad news, but Tiny Speck captures that emotion rather well in this excerpt:
For many of us at Tiny Speck, the creation of something like Glitch was a long-held dream. There's no better word than "heartbreaking" to describe what it feels like to have to do this. And we know that for many of you who poured your creativity, energy and imagination into Glitch and the community, it will be heartbreaking as well. We are sorry to have let you down. We are grateful to have had the opportunity to play with you. The game was absolutely preposterous. And yet, we kind of liked it.Glitch was ambitious, to say the least, but simply didn't have that mass appeal that's required of a successful free-to-play game. It's always a bummer to see a game go, but even more so in this case, given the amount of heart and soul that went into Glitch. Here's to hoping that that same creative energy will be instilled in Tiny Speck's next project.
Click here to play Glitch before it goes away Dec. 9 Now >
[Thanks, Laurent!]
Are you bummed to see Gltch go? What did you think of the project while it was in its prime? Sound off in the comments. Add Comment.