
In fact, sometimes it's even simpler than that when said parent has his or her credit information saved into Facebook or the little gadget in question. The issue has not only made headlines, but will soon make it to the courts. Social gaming companies in Japan seem to be ahead of the curve--as they're so wont to be--when it comes to kids spending mom and pop's hard-earned cash on digital doodads.
Both GREE and DeNA, the country's two largest mobile social game companies, have introduced monthly spending limits for kids based on their age, The Japan Times reports. Children playing games through either DeNA's Mobage network or GREE will be limited to spending between ¥5,000 ($61.79) and ¥10,000 ($123.58), depending on their age. Hmm, now wouldn't certain American companies avoid lots of PR issues if they opted to do the same? WIth that, we ask you...
[Via Gamasutra]
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